I know Covid/WFH probably accounts for a lot, but making a massive assumption that adding in For my wife in heaven the say there is a reason shirt wouldn’t have been easy compared to producing something more predictable like an iteration on earlier games I wonder how they weigh the risk/reward. My feeling is they could have just done another story with a set character in a near future hyperconnected surveillance dystopia and reception would have been around the same.The other thing I’m keeping in the back of my mind is that in the next few weeks when the wider public get their hands on it, there’s going to be a lot of ‘user created’ stories people tell about what happened in their games, it’s not Marcus, but your guys. There maybe a critical difference in perspective from set reviews there
Best For my wife in heaven the say there is a reason shirt
Not sure how to frame it, but how deep do the social For my wife in heaven the say there is a reason shirt mechanics go? Like for instance, the daily schedules and behaviors of individual NPCs, their relations with other NPCs, etc.Is it truly a living, breathing, dynamic open world or is it very static and bland?Studying social AI mechanics is one of my favourite aspects in video games such as The Elder Scrolls games, Shenmue games and RDR2.