I’m all the for the fact that it might have been necessary here(even if a QD nerf and Im your man Leonard Cohen signature vintage shirt is a little redundant), but Destiny is dead if this is what the future of sandbox balancing gives us, and becomes the new standard. If perks on older weapons are just going to be replaced with a worse perk down the line, then you might as well just have continued sunsetting. No need to wait or obscure the process for my Salvager’s Salvo to become trash.I’m fine with all these changes, many are deserved and follow decent logic ( e.g. Falling Guillotine deals more damage, so it uses more ammo).However, I don’t like the removal of chip damage at all. The second I realized in match game, this let me use guns I loved, instead of being forced to run certain elements on weapons, or wait around a corner for my grenade to slowly recharge so I can finally break a shield, it felt really good. Just pull out my sword, kill that stupid shank with the super shield, and move on. I guess it’s back to “playing your way” again. *deep sigh* Can you at least toss me a damn void SMG?
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A perfect example when a developer has Im your man Leonard Cohen signature vintage shirt data instead of brains. I don’t give a damn about the majority of the community and the entire core audience, who knocked out weapons for themselves with QDraw for hundreds of hours, this is one of the stupidest and rash decisions that have been in the game in its entire history. After canceling the disgusting sunset, I thought the developers had an understanding of their game. But bungie is bungie. No fight with cheaters, lags, terrible connection in pvp, they only know how to spoil what worked well and was needed by the players.